Hi!
Can you please give me an advice, how to get the best possible cloudy animated 3D noise, when using VRay Environment fog?
To be more specific I have some questions:
1. Which noise does work?
I tried VRayNoise, VRaySmoke, VRayBerconNoise
VRaySmoke - since this is name wise the first obvious option - it probably seems not to work, because it's not a 3D procedural? It looks weird when used as Density Map in VRayEnvironment fog.
VRayBercon Noise - when using this one it doesn't generate any noise in the fog at all? What am I doing wrong, some settings?
VRayNoise - This one seems to give at least a visible result in "3D" mode, but only with mapping set to environment and spherical (cube works too but looks weird). But then when animating the "time" parameter of the noise, it looks like the whole noise pattern moves as a big union instead of turbolent size changing noise cells, like usual. This also looks weird.
2. "Mapping" Type
Which mapping type, placement type etc. is the recommended one for maps used as density maps in EnvironmentFog? Default is Triplanar, but this seems not right for use in Environment Fog? Which one is the best here? UV, Projection, Environment? - And which settings should I use in the recommended mode?
It would be nice if you can help me a little.
Also a tutorial for this one would be very appreciated.
Thank you and gretings!
Can you please give me an advice, how to get the best possible cloudy animated 3D noise, when using VRay Environment fog?
To be more specific I have some questions:
1. Which noise does work?
I tried VRayNoise, VRaySmoke, VRayBerconNoise
VRaySmoke - since this is name wise the first obvious option - it probably seems not to work, because it's not a 3D procedural? It looks weird when used as Density Map in VRayEnvironment fog.
VRayBercon Noise - when using this one it doesn't generate any noise in the fog at all? What am I doing wrong, some settings?
VRayNoise - This one seems to give at least a visible result in "3D" mode, but only with mapping set to environment and spherical (cube works too but looks weird). But then when animating the "time" parameter of the noise, it looks like the whole noise pattern moves as a big union instead of turbolent size changing noise cells, like usual. This also looks weird.
2. "Mapping" Type
Which mapping type, placement type etc. is the recommended one for maps used as density maps in EnvironmentFog? Default is Triplanar, but this seems not right for use in Environment Fog? Which one is the best here? UV, Projection, Environment? - And which settings should I use in the recommended mode?
It would be nice if you can help me a little.
Also a tutorial for this one would be very appreciated.
Thank you and gretings!
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