Announcement

Collapse
No announcement yet.

Environment override from 3DSMax in Houdini

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Environment override from 3DSMax in Houdini

    Hi! Is there any way to override different environment settings (such as GI, reflections, etc.) in a V-Ray ROP the way you would do it in 3DSMax? Below is a screenshot attached showing what I mean. I've looked around but haven't found anything, if not possible I think it would be very useful to have it sometime in the future!

  • #2
    Dear luan_simonin​, hello.

    These options could be found in Environment node, see our docs here.
    The V-Ray Environment (env) node allows you to access environment settings for the scene. It plugs into the Environment Network in the Global parameters of the V-Ray Renderer.​
    Best regards,
    TS
    Tsvetomira Girginova | chaos.com
    3D Support (AEC,HOU,C4D) Team Lead | contact us

    Comment


    • #3
      Hi, I'm ashamed I forgot about the Environment node, it makes perfect sense for these options to be there. Another question arises from your answer tho, is that I'm usually using the Environment slot inside the ROP for fog. Is there a way to have both at the same time (fog AND some environment overrides)?
      Regards,
      Luan

      Comment


      • #4
        Hey luan_simonin ,

        Yes, simply drop the V-Ray Fog node inside the Environment ROP.

        Best regards!
        gosho.genchev@chaosgroup.com

        Comment

        Working...
        X