Hi Guys,
Noob question here but I wanted to ask is there a way for vray displacement to be driven by triplanar mapping?
I'm doing it via a shader and it works fine based on the object uv's but for quick lookdev work I use triplanar a lot. I want my displacement map to match up to the diffuse etc which is driven by the triplanar.
Noob question here but I wanted to ask is there a way for vray displacement to be driven by triplanar mapping?
I'm doing it via a shader and it works fine based on the object uv's but for quick lookdev work I use triplanar a lot. I want my displacement map to match up to the diffuse etc which is driven by the triplanar.
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