Considering adding Houdini for use with VRay (along side Max). Curious how the whole rendering process works with Houdini and what sort of license setup is required.
VRay licenses we have should just work, right? They are universal to all DCCs?
What about Houdini? What sort of license is required to render on a farm with Deadline? SideFX support wasn't as helpful / knowledgeable regarding use with VRay; so I figured I would ask people here.
I assume Houdini has to export .vrscene files or similar for rendering with VRay? Does that export require additional Houdini licenses on the farm? With Max the vrscene export does not require any Max licenses.
Can someone give me a rundown of the render process?
Is the scene export horribly slow like it is with large Max scenes and rendering with VRay Standalone? Does it produce giant files every time you render?
Are things like instanced geo and particles handled properly without having to write out every single instance (e.g. will 100000 of the same tree in a forest make about the same sized file as just one of those trees?)
What sort of production gotchas are you running into working with Houdini and VRay (and deadline) ? For example with Max and TyFlow (Max's fancy third party particle system) complex particles setups make for huge vrscene files for rendering and very long exports. Is this the case with Houdini/VRay as well? What about rendering with Mantra or Karma? Is it the same?
Does everything work smoothly with Deadline on AWS (cloud rendering?) If not, how are people dynamically adding cloud resources when needed while still leveraging their local farm?
Thanks for any insight into the overall process from an outsider looking at joining the club.
VRay licenses we have should just work, right? They are universal to all DCCs?
What about Houdini? What sort of license is required to render on a farm with Deadline? SideFX support wasn't as helpful / knowledgeable regarding use with VRay; so I figured I would ask people here.
I assume Houdini has to export .vrscene files or similar for rendering with VRay? Does that export require additional Houdini licenses on the farm? With Max the vrscene export does not require any Max licenses.
Can someone give me a rundown of the render process?
Is the scene export horribly slow like it is with large Max scenes and rendering with VRay Standalone? Does it produce giant files every time you render?
Are things like instanced geo and particles handled properly without having to write out every single instance (e.g. will 100000 of the same tree in a forest make about the same sized file as just one of those trees?)
What sort of production gotchas are you running into working with Houdini and VRay (and deadline) ? For example with Max and TyFlow (Max's fancy third party particle system) complex particles setups make for huge vrscene files for rendering and very long exports. Is this the case with Houdini/VRay as well? What about rendering with Mantra or Karma? Is it the same?
Does everything work smoothly with Deadline on AWS (cloud rendering?) If not, how are people dynamically adding cloud resources when needed while still leveraging their local farm?
Thanks for any insight into the overall process from an outsider looking at joining the club.
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