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Considering Houdini with VRay - A few Q's

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  • #16
    Oh, well, I guess we will all eventually be using Blender.

    The funny thing with Nuke is that Fusion is in so many ways a better product. It's been around longer, is much faster for the majority of tasks, etc. It's just the industry's weird focus on monoculture when it comes to software. Producers too often get the names of software packages in their heads rather than the names of artists, and think that the software makes the end result.
    Last edited by Joelaff; 09-10-2024, 03:08 PM.

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    • #17
      Well... fusion could have been up there with nuke. Unfortunately first eyeon lost interest and then blackmagic decided to not even bother. If it wasn't for us users to make a scene when they wanted to axe standalone we would be left with an awkward fusion tab in resolve and that would be it. I love fusion, and we've been using it since version 4 or something... but with blackmagic at the helm, its days are numbered. We're still using 7.7 because everything after 9 was just so buggy and unstable, it was unusable for our work. It's a shame. And support for fusion is non-existent. They don't participate in the fusion forum at all, not a word in years. The whole industry is in a bit of a state honestly...

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      • #18
        Yeah, we just moved to Nuke after decades of fusion. We’re still using fusion 9 because the Resolved Fusion ui was poor.

        Nuke is fine, but it’s slow, expensive, has no way to edit motion paths directly on your image (a XY curves, no path displacement). Its planar tracker is nowhere near as good as Fusion’s.

        I guess there are trade offs with any software, but what we really need in the entire industry is competition.

        It seems very little innovation is being done by companies anymore. Most of the new features are implementations of academic papers.

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