How to convert Vray Curvature which by default output red and green color to black and white to later use as a mask? Color to Float neither colorToMono Nodes changes the output color of Curvature Node. Thanks
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Shader Curvature node to Black and White
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By default the mode is legacy which is b&w, unless you are using both which will give you red & black, you can use the color channel node to get each channel separately if that is what you need.
Maybe add a screenshot of exactly what you mean, because I cant get red and green with the vray curvature node by connecting it to the diffuse param.
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