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Shader Curvature node to Black and White

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  • Shader Curvature node to Black and White

    How to convert Vray Curvature which by default output red and green color to black and white to later use as a mask? Color to Float neither colorToMono Nodes changes the output color of Curvature Node. Thanks

  • #2
    By default the mode is legacy which is b&w, unless you are using both which will give you red & black, you can use the color channel node to get each channel separately if that is what you need.
    Maybe add a screenshot of exactly what you mean, because I cant get red and green with the vray curvature node by connecting it to the diffuse param.

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    • #3
      Vray TexCurvature Node on my side return red and green.. I finally add a color correction to the curvature node to get b&w. thx Edit: Correct, by default legacy mode return b&w, i was using "Both" Mode
      Click image for larger version  Name:	image.png Views:	0 Size:	136.2 KB ID:	1229138
      Last edited by creac; 19-03-2025, 12:45 AM.

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      • #4
        Hello creac , you could use "intensity" output of "V-Ra ColorOperation" VOP in "Result A" mode.

        Click image for larger version

Name:	houdinifx_JwDIcbdR1F.png
Views:	13
Size:	873.0 KB
ID:	1229219
        Georgy Chakarov | QA
        www.chaosgroup.com
        georgy.chakarov@chaosgroup.com

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