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(Resolved) [HOU-1193] Refraction issue with production rendering on CPU

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  • (Resolved) [HOU-1193] Refraction issue with production rendering on CPU

    Hi

    I have a glass bowl in my scene, with a simple glass material. It renders fine with IPR, but there is an issue with production rendering where edges appear black
    Click image for larger version  Name:	Screenshot_209.jpg Views:	1 Size:	77.2 KB ID:	1049550
    Click image for larger version  Name:	Screenshot_210.jpg Views:	1 Size:	72.5 KB ID:	1049549


    The GPU engine can render that fine as well, with both IPR and production rendering. This only happens on CPU

    Scene file here,

    https://drive.google.com/file/d/1ekg...ew?usp=sharing

    Houdini 17.5.380
    Latest Nightly

    Best,
    Muhammed
    Last edited by Gosho.Genchev; 29-01-2024, 06:40 AM.
    Muhammed Hamed
    V-Ray GPU product specialist


    chaos.com

  • #2
    Hello Muhammed_Hamed , I've reproduce the problem and it's not Houdini related, same thing in maya too. I'll make an issue about it and will inform you when I know something more.
    Georgy Chakarov | QA
    www.chaosgroup.com
    georgy.chakarov@chaosgroup.com

    Comment


    • #3
      Thanks Georgy!

      And if you know a workaround that would be great, for now I will use the GPU engine
      Muhammed Hamed
      V-Ray GPU product specialist


      chaos.com

      Comment


      • #4
        Yes, I just found the workaround, you need to reduce "Max Depth" in the glass material > Refraction > Advanced to a smaller value, it works well with 5.
        Georgy Chakarov | QA
        www.chaosgroup.com
        georgy.chakarov@chaosgroup.com

        Comment


        • #5
          Ya, the problem happens with Max Depth higher than 5
          The visual difference is massive though, 24 Max Depth is minimum I use for glass to look good

          I will see how it goes with 5, but most likely it won't be enough

          Thanks for your help!
          Muhammed Hamed
          V-Ray GPU product specialist


          chaos.com

          Comment


          • #6
            Try to increase "global max depth" in VRay ROP > Options > Materials, it looks like the option is used even if it's not enabled !
            Georgy Chakarov | QA
            www.chaosgroup.com
            georgy.chakarov@chaosgroup.com

            Comment


            • #7
              chakarov You are a legend sir
              works nicely now!
              I also use Vray for Maya.. you said this issue is present there?
              Do I need to report that?
              Muhammed Hamed
              V-Ray GPU product specialist


              chaos.com

              Comment


              • #8
                The difference between using 5 and 24 Max Depth is huge, even with just a simple bowl that I uploaded for you. You can see how the edge looks very realistic with 24

                Muhammed Hamed
                V-Ray GPU product specialist


                chaos.com

                Comment


                • #9
                  You do not need to report it in V-Ray for maya, once we found where the problem comes from, we will fix it.
                  Georgy Chakarov | QA
                  www.chaosgroup.com
                  georgy.chakarov@chaosgroup.com

                  Comment

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