-Seem like the parameter referencing is broken for materials nodes inside HDAs. It was working before(weeks ago), but not in the last nightlies. I recorded short video, attached.
Basically i have simple HDA for loading my assets, that just have path, asset name and texture extension, and that string together is used to load the textures. String is clearly being evaluated correctly by houdini, as the texture is displayed in viewport just fine. But it will fail to evaluate on render. When working around it, using python with hou.parm("path").eval() , that works.
-Another issue is with HDAs, where it seems that in your uvw mappers for both material builder and complex materials are referencing to absolute paths /obj/cam1 . This needs to go, otherwise parameter/operator editor will always complain, it`s a pain to work with, having to close 2 error windows after each adjustments.
Basically i have simple HDA for loading my assets, that just have path, asset name and texture extension, and that string together is used to load the textures. String is clearly being evaluated correctly by houdini, as the texture is displayed in viewport just fine. But it will fail to evaluate on render. When working around it, using python with hou.parm("path").eval() , that works.
-Another issue is with HDAs, where it seems that in your uvw mappers for both material builder and complex materials are referencing to absolute paths /obj/cam1 . This needs to go, otherwise parameter/operator editor will always complain, it`s a pain to work with, having to close 2 error windows after each adjustments.
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