Hey!
working on an underwater shot and need to get the right reflection and refraction aka snell's window.
In maya it works correct if i have 1.3 in refraction and look from behind the object. In houdini the object doesn't show at all from the opposite side of the object and when i reverse the normal and have ior on ~0.74 and i get weird and incorrect results.
Is this something that can be lookded at pretty fast?
Regards Alexis
working on an underwater shot and need to get the right reflection and refraction aka snell's window.
In maya it works correct if i have 1.3 in refraction and look from behind the object. In houdini the object doesn't show at all from the opposite side of the object and when i reverse the normal and have ior on ~0.74 and i get weird and incorrect results.
Is this something that can be lookded at pretty fast?
Regards Alexis
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