I`m running into issue using user attribute converted to float in shading networks.
See attached scene and render, i`m using integer attribute named class to drive rotation of the texture. Simply to get variation in shading per element.
If the integer is converted to float, it will produce artifacts in render.
When i use user float, but load integer instead, it works as expected.
Todays nightly W10, let me know if you can reproduce it.
thank you
See attached scene and render, i`m using integer attribute named class to drive rotation of the texture. Simply to get variation in shading per element.
If the integer is converted to float, it will produce artifacts in render.
When i use user float, but load integer instead, it works as expected.
Todays nightly W10, let me know if you can reproduce it.
thank you
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