Hi guys,
we are trying to optimize our scenes and have issues fixed by updateing from the 15th of october release to the 12th of november release.
it seems that some features are not propgated from older scenes even though the core is 4.12.03 on both versions:
on an older scene that is being opened with latest release, the AO pass looks horrible. the entire object shows artifacts. adjusting the secondary ray bias doesnt help. reverting to the old vray version works fine.
the ao look fine on a fresh scene with the latest release.
the material override doesnt work on older scenes being opened with the latest release. it works on a fresh scene with the latest release. reverting works fine.
extratex with a dirt map is not outputting any AOV's btw.
also - we dont need it for this project - how would one deal with displacement with a material override activated? we intend the override to create a techpass ROP with a shadow pass, AO, specific masks etc
we need to update to get rid of some of the bugs (mostly subnets) which i read get more and more fixed (yeey!). however, we can afford to rebuild our scenes after every update, if specific features dont work anymore.
still looking around if there are any inconsistencies and will write it here if i found some.
we are trying to optimize our scenes and have issues fixed by updateing from the 15th of october release to the 12th of november release.
it seems that some features are not propgated from older scenes even though the core is 4.12.03 on both versions:
on an older scene that is being opened with latest release, the AO pass looks horrible. the entire object shows artifacts. adjusting the secondary ray bias doesnt help. reverting to the old vray version works fine.
the ao look fine on a fresh scene with the latest release.
the material override doesnt work on older scenes being opened with the latest release. it works on a fresh scene with the latest release. reverting works fine.
extratex with a dirt map is not outputting any AOV's btw.
also - we dont need it for this project - how would one deal with displacement with a material override activated? we intend the override to create a techpass ROP with a shadow pass, AO, specific masks etc
we need to update to get rid of some of the bugs (mostly subnets) which i read get more and more fixed (yeey!). however, we can afford to rebuild our scenes after every update, if specific features dont work anymore.
still looking around if there are any inconsistencies and will write it here if i found some.
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