Need some help understanding probabilistic volume rendering. There is "Probabilistic Rendering" on the volume grid shader and "probabilistic volumes" on the render node. We get the most correct results(closest to mantra) when probabilistic rendering is off on the shader and probabilistic volumes are on. We get a bit weird and wrong results when both are off(cuts off to much density) and when probabilistic rendering is on and probabilistic volume is off we get the opposite(too much low denisty is rendered).
1. is the look supposed to change this much? it feels like it shouldn, just change the way it samples
2. has "Probabilistic Rendering" on the volume grid shader and "probabilistic volumes" on the render node anything in common except the name? they have the same name but the results in look and rendertime change alot based on being on or off.
https://drive.google.com/open?id=1id...YnYp1NSuW7DPG2
1. is the look supposed to change this much? it feels like it shouldn, just change the way it samples
2. has "Probabilistic Rendering" on the volume grid shader and "probabilistic volumes" on the render node anything in common except the name? they have the same name but the results in look and rendertime change alot based on being on or off.
https://drive.google.com/open?id=1id...YnYp1NSuW7DPG2
Comment