Hi guys,
we were in a fix mode on some shots today and bumped into a weird issue.
we had to recreate a ROP node and change all the values per hand, but forgot to write the correct camera in the rendercam entry.
it automatically fills in cam1 when a new ROP is created, which doesnt exist in our scene.
when the job rendered on the farm it rendered 20-30+ minutes (10% finished) instead of 2-3 minutes per frame. there was no print about a possible error, in this case the non-existing camera.
obviously, i should have added the correct camera in the first place, however an error message, to make any debugging go faster, would be very nice to have.
a check on vrscene export that the camera that is in the entry exists would be even more awesome!
thanks!
we were in a fix mode on some shots today and bumped into a weird issue.
we had to recreate a ROP node and change all the values per hand, but forgot to write the correct camera in the rendercam entry.
it automatically fills in cam1 when a new ROP is created, which doesnt exist in our scene.
when the job rendered on the farm it rendered 20-30+ minutes (10% finished) instead of 2-3 minutes per frame. there was no print about a possible error, in this case the non-existing camera.
obviously, i should have added the correct camera in the first place, however an error message, to make any debugging go faster, would be very nice to have.
a check on vrscene export that the camera that is in the entry exists would be even more awesome!

thanks!
Comment