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Mac Houdini 18.0.348 - Instant crash with nightly build 5679

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  • Mac Houdini 18.0.348 - Instant crash with nightly build 5679

    Hi,

    the last nightly build for Mac Houdini 18 is 5679 from 17.01.2020, right?

    After installing it to Houdini 18.0.348 or newer. it instantly crashes after clicking the IPR icon or sometimes after the first render of simple geometry (camera+torus, nothing else).
    WhenI try to render it again via IPR it crashes when I click an icon from the V-RAY shelf or the V-RAY menu.

    Thanks,

    Helge


    Terminal:

    [2020/Jan/24|10:51:16] VFH | Info| * Build number:5679 hash:e18deb7 from 17 Jan 2020 05:18
    [2020/Jan/24|10:52:07] VFH | Info| * V-Ray 4.30.01
    Phoenix FD plugin resolved to '/Applications/ChaosGroup/vray_adv_43001_houdini18.0.287/appsdk/bin/plugins/libvray_phxshader.so'
    1372: Fatal error: Segmentation fault (sent by pid 0)
    Saving application data to /tmp/houdini_temp/crash.untitled.helgemaus_1372.hiplc
    2020-01-24 10:52:16.969 houdinifx[1372:18349] CFUserNotificationDisplayAlert: called from main application thread, will block waiting for a response.
    Crash log saved to /tmp/houdini_temp/crash.untitled.helgemaus_1372_log.txt

    Crashlog:

    Crash report from helgemaus; Houdini FX Version 18.0.348 [macosx10.14-x86_64-clang10.0-targetosx10.12]
    Uptime 70 seconds
    Fri Jan 24 10:52:20 2020
    Caught signal 11

    2 libHoudiniUI.dylib 0x000000010e44f441 AP_Interface::coreDumpChaser(UTsignalHandlerArg) + 641
    3 libHoudiniUI.dylib 0x000000010e450eee AP_Interface::si_CrashHandler::chaser(UTsignalHand lerArg) + 46
    4 libHoudiniUT.dylib 0x000000010ebcea0e signalCallback(UTsignalHandlerArg) + 542
    5 libHoudiniUT.dylib 0x000000010ef53fb0 UT_Signal:rocessSignal(int, __siginfo*, void*) + 192
    6 libsystem_platform.dylib 0x00007fff6a261b5d _sigtramp + 29
    7 ??? 0x0000ffff00001fbf 0x0 + 281470681751487
    8 vray_for_houdini.dylib 0x0000000168d5f9a9 startRenderViewIpr(HOM_Node&) + 25
    9 vray_for_houdini.dylib 0x0000000168d5fe72 VRayForHoudini::VRayRendererNode:nStartLastIPR(QString) const + 850
    10 vray_for_houdini.dylib 0x0000000168d659c6 VRayForHoudini::VRayRendererNode::qt_static_metaca ll(QObject*, QMetaObject::Call, int, void**) + 582
    11 QtCore 0x000000011430dd8a QMetaObject::activate(QObject*, int, int, void**) + 2298
    12 vray_for_houdini.dylib 0x0000000168d60614 VRayForHoudini::VRayRendererNode::emitStartLastIPR (QString) + 84
    13 vray_for_houdini.dylib 0x0000000168d639b9 VRayForHoudini::IPR::renderIPR(char const*, char const*) + 121
    14 _vfh_ipr.so 0x000000018f98503f vfhRenderIPR(_object*, _object*, _object*) + 79
    15 Python 0x00000001370c5fe3 PyEval_EvalFrameEx + 25699
    16 Python 0x00000001370ca3c1 fast_function + 337
    17 Python 0x00000001370c5a24 PyEval_EvalFrameEx + 24228
    18 Python 0x00000001370ca3c1 fast_function + 337
    19 Python 0x00000001370c5a24 PyEval_EvalFrameEx + 24228
    20 Python 0x00000001370ca3c1 fast_function + 337
    21 Python 0x00000001370c5a24 PyEval_EvalFrameEx + 24228
    22 Python 0x00000001370bf924 PyEval_EvalCodeEx + 2276
    23 Python 0x00000001370bf032 PyEval_EvalCode + 34
    24 libHoudiniUT.dylib 0x000000010f1996f7 PY_CompiledCode::evaluateUsingDicts(PY_Result::Typ e, void*, void*, PY_Result&) const + 503
    25 libHoudiniOPZ.dylib 0x000000012ff8a9d3 SHLF_Tool::execute(SHLF_ExecContext const&) + 3747
    26 libHoudiniAPPS2.dylib 0x000000010d8b6321 OPUI_ToolHandler::handleToolEvent(UI_Event*) + 2817
    27 libHoudiniUI.dylib 0x000000010e2888d3 UI_Queue:rocessNextEvent() + 803
    28 libHoudiniUI.dylib 0x000000010e288501 UI_Queue::drain() + 113
    29 libHoudiniUI.dylib 0x000000010e288eee UI_Queue::eventLoop() + 302
    30 libHoudiniUI.dylib 0x000000010e454236 main + 5254
    31 libdyld.dylib 0x00007fff6a0763d5 start + 1
    32 ??? 0x0000000000000001 0x0 + 1





  • #2
    There is a dedicated build for .348 in the nightlies.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

    Comment


    • #3
      But not for Mac ... or can't I see all builds?
      Attached a screenshot.

      Thanks a lot

      Helge

      Comment


      • #4
        Then you'll have to wait when it'll be available, there are incompatible changes and new build is required.
        V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
        andrei.izrantcev@chaos.com
        Support Request

        Comment


        • #5
          Thanks, looking forward to use V-RAY again in H18

          Comment


          • #6
            Build uploaded https://nightlies.chaosgroup.com/#/v...ghtly/20200124.
            V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
            andrei.izrantcev@chaos.com
            Support Request

            Comment


            • #7
              Thanks, so much, works great!

              Comment

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