I'm on Houdini 18 and am having some major issues in the latest as well as previous version builds.
Mainly Refraction & Reflection with both material builder and complex materials are showing some really odd behavior.
Looking at the image "refraction full", on first glance make me feel like the dragon and gemstone were incorrect.
So I did tons of testing and experimenting between custom materials and vray presets. And every single one seemed off.
I come from a faint Cinema 4D background and just started with Houdini about a month ago. So I hopped into Cinema and tested the same material presets and settings as well as lighting conditions and sources. As you can see in the image with only the 2 gems, there its working like a charm.
After further testing I noticed that for some reason, if I use geometry which is not imported but generated by Houdini it looks correct. Using imported models be it, obj or stl doesn't seem to matter. I played with the import parameters but none seemed to fix this issue.
Also I noticed that reflections do not appear at all on imported models see "reflect channel only".
I'm not sure if this is user fault and just very user unfriendly design or if its actually a bug.
But if anyone here has a answer or know more.
I'd really appreciate any help!
Mainly Refraction & Reflection with both material builder and complex materials are showing some really odd behavior.
Looking at the image "refraction full", on first glance make me feel like the dragon and gemstone were incorrect.
So I did tons of testing and experimenting between custom materials and vray presets. And every single one seemed off.
I come from a faint Cinema 4D background and just started with Houdini about a month ago. So I hopped into Cinema and tested the same material presets and settings as well as lighting conditions and sources. As you can see in the image with only the 2 gems, there its working like a charm.
After further testing I noticed that for some reason, if I use geometry which is not imported but generated by Houdini it looks correct. Using imported models be it, obj or stl doesn't seem to matter. I played with the import parameters but none seemed to fix this issue.
Also I noticed that reflections do not appear at all on imported models see "reflect channel only".
I'm not sure if this is user fault and just very user unfriendly design or if its actually a bug.
But if anyone here has a answer or know more.
I'd really appreciate any help!
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