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[HOU-1705] 'use camera path' on LightCache and Irradiance Map not working in Houdini?

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  • [HOU-1705] 'use camera path' on LightCache and Irradiance Map not working in Houdini?

    Using Vray for Maya, I can tick on the 'use camera path' for lightcache & irradiance map calculations, and when calculating a single frame image, the samples are distributed along the entire range of the camera path. Amazing.
    Doing the same thing with Vray Next for Houdini, I don't appear to get the same behaviour. Seemingly just the single frame is calculated.
    Is there something obvious I am missing, about how the two different applications handle this differently?
    I have the timeline set to the full range of the camera animation, in both applications.

    Any ideas about what needs to be setup differently in Houdini?
    Last edited by chakarov; 04-03-2020, 02:40 AM.

  • #2
    hi, seems to "use camera path" does not respect camera animation. I've reported the problem as HOU-1705 and will inform you once it is fixed. Thansk for the feedback!
    Georgy Chakarov | QA
    www.chaosgroup.com
    georgy.chakarov@chaosgroup.com

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