Using Vray for Maya, I can tick on the 'use camera path' for lightcache & irradiance map calculations, and when calculating a single frame image, the samples are distributed along the entire range of the camera path. Amazing.
Doing the same thing with Vray Next for Houdini, I don't appear to get the same behaviour. Seemingly just the single frame is calculated.
Is there something obvious I am missing, about how the two different applications handle this differently?
I have the timeline set to the full range of the camera animation, in both applications.
Any ideas about what needs to be setup differently in Houdini?
Doing the same thing with Vray Next for Houdini, I don't appear to get the same behaviour. Seemingly just the single frame is calculated.
Is there something obvious I am missing, about how the two different applications handle this differently?
I have the timeline set to the full range of the camera animation, in both applications.
Any ideas about what needs to be setup differently in Houdini?
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