We get nan pixels in renderchannels that are filtered. Specifically zdepth filtered and normals filtered.
The problems seems the worst with motionblur enabled but seems to still exist without sometimes
Included a simple scene
https://drive.google.com/open?id=1BX...i8tJZL78BU7sWm
the image is the normal renderchannel
The problems seems the worst with motionblur enabled but seems to still exist without sometimes
Included a simple scene
https://drive.google.com/open?id=1BX...i8tJZL78BU7sWm
the image is the normal renderchannel
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