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[HOU-1740(closed)] zdepth no filter gets wrong value when matted object are behind
chakarov thanks! Just to be clear we want the result over the white part where the closest object gets precedence in the zdepth. In this case to motionblurred sphere
Hello again LeoYfver , I've spoke with devs about this case and there is a solution for it. In "Render Elements" node there is "Channels Container" node which has parameter "Unfiltered Fragments Method" change it to "Closest To Camera". Try if this work for you.
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