Hi, I have a problem with userFloat, actually with bringing attribute to shading tree. A strange things are happening. It does not have to bee float, the same happens with userColor.
I've created random color attribute per element, because I wanted to randomly change saturation/gain on different elements.
This is the render I have:
When I bring userFloat to shader tree, and try to controll anything with it, I got this result:
Even when I disconnect userFloat from any node, and just leave it in material builder, strange things are still happening. This is the render with disconnected userFloat:
Best,
Doca
I've created random color attribute per element, because I wanted to randomly change saturation/gain on different elements.
This is the render I have:
When I bring userFloat to shader tree, and try to controll anything with it, I got this result:
Even when I disconnect userFloat from any node, and just leave it in material builder, strange things are still happening. This is the render with disconnected userFloat:
Best,
Doca
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