Hi,
I have come accross an issue with bercon noise where it seems to filter pretty extremly when used with world uvs. Have a look at the attached scene. If you switch to the normal noise in the shader, this is what I would expect to see with bercon noise as well.
I have come accross an issue with bercon noise where it seems to filter pretty extremly when used with world uvs. Have a look at the attached scene. If you switch to the normal noise in the shader, this is what I would expect to see with bercon noise as well.
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