I`m rendering simple density volume with raytraced GI on the volume grid shader.
Memory usage in that case is fine, for 100mil voxels VDB it takes like 10GB.
But when i turn on volumetric lightcache to speed up things, i`m seeing unreasonable memory consumption, 10x more. Grid that takes 10GB ram with actually go to 128GB RAM and crash.
7GB RAM volume with no LC, will turn into 90GB with LC.
Is this expected behaviour? does not sound right...
Memory usage in that case is fine, for 100mil voxels VDB it takes like 10GB.
But when i turn on volumetric lightcache to speed up things, i`m seeing unreasonable memory consumption, 10x more. Grid that takes 10GB ram with actually go to 128GB RAM and crash.
7GB RAM volume with no LC, will turn into 90GB with LC.
Is this expected behaviour? does not sound right...
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