Hi,
Not sure if this is a bug or just the way it is.
When fetching an attribute with an user integer into a multiId texture, I'm getting some artifacts if I don't unpack the geo. This is not the case if I fetch the same attribute with a user float and avoid the conversion on the fly from integer to float. The attribute I'm fetching is an integer and it is baked into the alembic.
Unpacked geo using user integer:
Packed geo using user integer, some interpolation artifacts can be seen along the triangles of all objects:
Packed geo using a user float:
Best,
David.
Not sure if this is a bug or just the way it is.
When fetching an attribute with an user integer into a multiId texture, I'm getting some artifacts if I don't unpack the geo. This is not the case if I fetch the same attribute with a user float and avoid the conversion on the fly from integer to float. The attribute I'm fetching is an integer and it is baked into the alembic.
Unpacked geo using user integer:
Packed geo using user integer, some interpolation artifacts can be seen along the triangles of all objects:
Packed geo using a user float:
Best,
David.
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