Hi,
I'm having a problem with the mesh lights, they work but they are constantly throwing errors when embeded in HDAs. I think is because the object merge inside the meshLight has an absolute path even when you use a relative one in the meshLight UI, so the HDA always errors saying it has absolute paths inside it.
HDA errors:
Relative path used in meshLight:
Object merge in mesh light showing absolute path:
Best,
David.
I'm having a problem with the mesh lights, they work but they are constantly throwing errors when embeded in HDAs. I think is because the object merge inside the meshLight has an absolute path even when you use a relative one in the meshLight UI, so the HDA always errors saying it has absolute paths inside it.
HDA errors:
Relative path used in meshLight:
Object merge in mesh light showing absolute path:
Best,
David.
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