Hi,
One of our FX artists was testing out the volume rendering and bumped into an issue. Looks like the velocity motion blur in the volumeGrid shader isn't working as you expect it.
His words:
"As the renderings clearly shows, the velocity cannot be read. I tried different scattering method inside the shader. Backwards makes it a bit better but still not really present. I changed the sampling as well as the mblur multiplier to see if something is happening. I tried different mblur settings on the vray render node.
The Geo node has velocity mblur active, the shader is set to volumetric geometry, vray has mblur enabled and the vectors have been split and corretly mapped to the shader under "fields". Not sure if its a bug, wrong implementation or my mistake."
Test scene attached.
V-Ray build: V-Ray:4.30.03 - 11th May
V-Ray render:
Mantra render:
Volume properties:
Best,
David.
One of our FX artists was testing out the volume rendering and bumped into an issue. Looks like the velocity motion blur in the volumeGrid shader isn't working as you expect it.
His words:
"As the renderings clearly shows, the velocity cannot be read. I tried different scattering method inside the shader. Backwards makes it a bit better but still not really present. I changed the sampling as well as the mblur multiplier to see if something is happening. I tried different mblur settings on the vray render node.
The Geo node has velocity mblur active, the shader is set to volumetric geometry, vray has mblur enabled and the vectors have been split and corretly mapped to the shader under "fields". Not sure if its a bug, wrong implementation or my mistake."
Test scene attached.
V-Ray build: V-Ray:4.30.03 - 11th May
V-Ray render:
Mantra render:
Volume properties:
Best,
David.
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