Hi,
whenever i have multiple materials assigned to particular facees/prims, if i then at rendertime enable Open Subdivisions, the materials and the faces they should be assigned to get scrambled up.
anyone have any ideas how to do this properly? i cant see anyone else having the same issue, so assume im being stupid, as this is a hugely common thing to do, work with lowres model, assign materials to parts, then at object level subdivide at rendertime to get smooth borders and model and keep parts with correct materials.
help hugely appreciated as its main reason i cant use it on a project right now. got a whole field of sunflowers to copy over a landscape(not instanced) and so cant afford to subdivide at sop level and make all the models heavy. each sunflower is different and deformed separately hence the problem, i cant instance.
thanks
J
whenever i have multiple materials assigned to particular facees/prims, if i then at rendertime enable Open Subdivisions, the materials and the faces they should be assigned to get scrambled up.
anyone have any ideas how to do this properly? i cant see anyone else having the same issue, so assume im being stupid, as this is a hugely common thing to do, work with lowres model, assign materials to parts, then at object level subdivide at rendertime to get smooth borders and model and keep parts with correct materials.
help hugely appreciated as its main reason i cant use it on a project right now. got a whole field of sunflowers to copy over a landscape(not instanced) and so cant afford to subdivide at sop level and make all the models heavy. each sunflower is different and deformed separately hence the problem, i cant instance.
thanks
J
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