Hi,
We again have the problem that a parameter with channel reference in the rop node does not update during vrscene export (per frame export).
In the example scene you can see that the matte object once it was configurated does not leave the "cache?" and is always present even if no matte is configured after. You can check it with ipr while change the time slider.
I think its kind of the same problem that we had with the environment parameter. Our workflow in houdini is based a lot on channel references. It would be nice to have this parameters work. Maybe you can check that fix that you did for the environment for all the parameters? Thank you.
Jon
We again have the problem that a parameter with channel reference in the rop node does not update during vrscene export (per frame export).
In the example scene you can see that the matte object once it was configurated does not leave the "cache?" and is always present even if no matte is configured after. You can check it with ipr while change the time slider.
I think its kind of the same problem that we had with the environment parameter. Our workflow in houdini is based a lot on channel references. It would be nice to have this parameters work. Maybe you can check that fix that you did for the environment for all the parameters? Thank you.
Jon
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