It appears that this workflow does not work for polylines, just faces. Is there any chance this can be fixed quickly?
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Shader Assignment with MultiidMTL and Pattern ID not working on Polylines
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Chance for fixed yes, for quickly not really... this was implemented only for polygons (as was mentioned in the post about pattern id...).
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Hi ronald_a , the scene will be helpful. You could use my georgy.chakarov@chaosgroup.com or support@chaosgroup.com.
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> it appears I am getting random blotches of shader assigned using the multi mtl shader
Should work better in tomorrow nightly.
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