Hey Team,
I was playing around with some Quixel stuff and came across the issue. Any bercon noise applied as triplanar to bump will cause an instant crash, no errors, no logs, just exit. Tried CPU and GPU as well, same sad ending. First I thought it was one of my scene elements, but then replicated the issue with a simple sphere setup as well. It works fine in IPR, Houdini crashes on bucket/progressive render.
18.0.566 and nightly 5994dbf_8404, Win10 (same crash on Ubuntu 20.04)
Thanks,
Chris.
PS: Downloading the new beta, can't wait to test drive!
I was playing around with some Quixel stuff and came across the issue. Any bercon noise applied as triplanar to bump will cause an instant crash, no errors, no logs, just exit. Tried CPU and GPU as well, same sad ending. First I thought it was one of my scene elements, but then replicated the issue with a simple sphere setup as well. It works fine in IPR, Houdini crashes on bucket/progressive render.
18.0.566 and nightly 5994dbf_8404, Win10 (same crash on Ubuntu 20.04)
Thanks,
Chris.
PS: Downloading the new beta, can't wait to test drive!
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