I'm importing things from my Max library and I also use Max as a bridge between quixel bridge and Houdini (since quixel bridge doesn't support vray materials). I often need to tweak the materials, but when I "import material" in the vrscene node I never get a correct result. With some meshes the UV channel is wrong, with quixel assets the opacity is wrong, making the model invisible. In the case of the quixel models, opacity maps are present inside the material, but are not hooked up. So far I've managed to get materials to work in the end, but it takes time and a bit of detective work, which isn't optimal when converting many models.
Is this a known thing or am I doing something wrong?
edit: Build 4.30.03 (V-Ray Next) (27 May 2020) / Houdini 18.0.499.
Is this a known thing or am I doing something wrong?
edit: Build 4.30.03 (V-Ray Next) (27 May 2020) / Houdini 18.0.499.
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