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(Fixed) [HOU-2271] Animated sequence issue

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  • (Fixed) [HOU-2271] Animated sequence issue

    Hi,

    There seems to be an issue with the image node qhen reading a frame sequence.

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    For some reson it seems to be recognizing the "v002" as "<frameNum>", and this is causing the texture not to be loaded anymore. It works correctly if I remove the "$F" from the file path.

    EDIT: My current workaround is to load the texture in COPS and then link it to the image node from there. Altough this forces the image sequence to be written to the vrscene...

    Best,
    David.
    Last edited by david.anastacio; 23-11-2020, 04:33 AM.
    David Anastácio // Accenture Song - VFX
    https://www.accenture.com/us-en/serv...visual-effects

  • #2
    Update.

    Since COPS makes that image sequence be saved in the vrscene I tryed caching the same into a new folder with no versioning in the file name, and see if that solved the issue for now.

    Click image for larger version

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    Now it replaced the shot number by "<frameNum>", so this doesn't work as a workaround, it just keeps using another part of the path incorrectly.

    Best,
    David.
    David Anastácio // Accenture Song - VFX
    https://www.accenture.com/us-en/serv...visual-effects

    Comment


    • #3
      Hey David,

      we'll take a look asap - it should be a simple fix.

      Best regards!
      gosho.genchev@chaosgroup.com

      Comment


      • #4
        Originally posted by Gosho.Genchev View Post
        Hey David,

        we'll take a look asap - it should be a simple fix.

        Best regards!
        Awesome, that's really good to hear. Thank you!

        Best,
        David.
        David Anastácio // Accenture Song - VFX
        https://www.accenture.com/us-en/serv...visual-effects

        Comment


        • #5
          Hi again,

          We noticed that there is a work around to this issue, probably how you guys actually intended to use sequences in the image node.

          Click image for larger version

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          Using "####" on the frame padding on the file path, "Frame Sequence" option ON and $F in the "Frame Number".
          There is no issue with using it like this, but houdini auto-fills the path name with "$F" when you load a sequence and houdini users are also used to using "$F" in file paths all the time, so would make a lot of sense to support that. This is something you guys introduced/fixed by our request on the lights texture paths and was very welcome addition.

          Best,
          David.
          David Anastácio // Accenture Song - VFX
          https://www.accenture.com/us-en/serv...visual-effects

          Comment


          • #6
            Thanks David, good to know
            Hristo Velev
            MD/FX Lead, Bottleship VFX
            Sofia, Bulgaria

            Comment


            • #7
              Hi again,

              Out of curiosity tested this with the new build and it was working, so, with today's build this issue is resolved, "$F" can now be used in the texture path.
              Thanks Gosho.Genchev

              Best,
              David.
              David Anastácio // Accenture Song - VFX
              https://www.accenture.com/us-en/serv...visual-effects

              Comment


              • #8
                Great! Thanks
                Hristo Velev
                MD/FX Lead, Bottleship VFX
                Sofia, Bulgaria

                Comment

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