Hi, very sorry to push on to you another urgent bug, Gosho.Genchev.
We are having issues with the vrayDirt texture results. When used in combination with packed geometry the vrayDirt considers parts of a geometry that have a different path attribue a different object, so when using the "Consider same Object Only" each primitive with it's own path only sees itself, cool. But when unpacked this does not happen anymore, the paths seem to be ignored and all geo is now cosidered when calculating the dirt. This is extremly problematic because of texture baking, as the bake to texture requires the geometry to be unpacked (this should definitly be chaged), so now we have a a very different result on the baked maps.
Can you guys do something about this on the next days? If not please let me know as we need to take action on our side.
Example:
Best,
David.
We are having issues with the vrayDirt texture results. When used in combination with packed geometry the vrayDirt considers parts of a geometry that have a different path attribue a different object, so when using the "Consider same Object Only" each primitive with it's own path only sees itself, cool. But when unpacked this does not happen anymore, the paths seem to be ignored and all geo is now cosidered when calculating the dirt. This is extremly problematic because of texture baking, as the bake to texture requires the geometry to be unpacked (this should definitly be chaged), so now we have a a very different result on the baked maps.
Can you guys do something about this on the next days? If not please let me know as we need to take action on our side.
Example:
Best,
David.
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