Hi there,
When converting numerous frames in a batch to vrscenes, is there anything different about the way the vrscenes are generated between the first, and subsequent frames? I am getting batch-size dependent shadow flickering and not for the first time. Is it just calculating differentials for subseuent frames?
When converting numerous frames in a batch to vrscenes, is there anything different about the way the vrscenes are generated between the first, and subsequent frames? I am getting batch-size dependent shadow flickering and not for the first time. Is it just calculating differentials for subseuent frames?
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