Hi,
There seems to be an issue when using the explicit UV node for getting a rest position and then using that in a Bump. But when debugging the noise where the explicit UV is used the noise is getting correctly mapped.
This happens on both V-Ray 4.3 and 5.
In this example I exaggerated the noise show the issue.
Noise using "objectUV" as the uvwGen of the noise:

Noise using "UV named" as the uvwGen of the noise:

Noise using "Explicit UV" as the uvwGen of the noise, bump stops working:

Debugging the noise that uses the Explicit UV node shows that the noise is actually working:

Best,
David.
There seems to be an issue when using the explicit UV node for getting a rest position and then using that in a Bump. But when debugging the noise where the explicit UV is used the noise is getting correctly mapped.
This happens on both V-Ray 4.3 and 5.
In this example I exaggerated the noise show the issue.
Noise using "objectUV" as the uvwGen of the noise:
Noise using "UV named" as the uvwGen of the noise:
Noise using "Explicit UV" as the uvwGen of the noise, bump stops working:
Debugging the noise that uses the Explicit UV node shows that the noise is actually working:
Best,
David.
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