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(Resolved) IPR Keeps on restarting (Vray 5)

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  • (Resolved) IPR Keeps on restarting (Vray 5)

    Hi, I saw that there's a similar Post already.

    I have the Problem that IPR keeps on restarting but the difference is that I use Vray 5 (vray_adv_50050_houdini18.5.40
    I changed Graphic Cards today from 2x RTX 2080 Ti (NVLINK) to 2x RTX 3090 (no NVLINK). Since then it's doing it like that. worked normal before.

    Nvidia Driver : 460.89-desktop-win10-64bit-international-nsd-whql

    I'll send the dump file to support.

    Cheers!
    Last edited by Gosho.Genchev; 01-03-2021, 08:44 AM.

  • #2
    It's fixed with the newest nightly (vray_adv_50050_houdini18.5.408_b6775a0_11069)

    Comment


    • #3
      Thank you for sharing, Tobias.
      Tsvetomira Girginova | chaos.com
      3D Support (AEC,HOU,C4D) Team Lead | contact us

      Comment


      • #4
        We seem to be still having this problem. IPR restarts X amount of random times before maybe randomly working.

        -- Erik

        Comment


        • #5
          Code:
          V-Ray: 2 lights found.
          V-Ray: Using probabilistic light evaluation with 8 lights.
          V-Ray: Number of light evaluations: 9762 (0.00 per pixel)
          V-Ray: Compiling geometry... 0%
          V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1.
          V-Ray: Scanning scene for light plugins.
          V-Ray: 2 lights found.
          V-Ray: Using probabilistic light evaluation with 8 lights.
          V-Ray: Number of light evaluations: 7768 (0.00 per pixel)
          V-Ray: Compiling geometry... 23%
          V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1.
          V-Ray: Scanning scene for light plugins.
          V-Ray: 2 lights found.
          V-Ray: Using probabilistic light evaluation with 8 lights.
          V-Ray: Number of light evaluations: 8666 (0.00 per pixel)
          V-Ray: Compiling geometry... 7%
          V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1.
          V-Ray: Scanning scene for light plugins.
          V-Ray: 2 lights found.
          V-Ray: Using probabilistic light evaluation with 8 lights.
          V-Ray: Number of light evaluations: 10422 (0.00 per pixel)
          V-Ray: Compiling geometry... 8%
          V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1.
          V-Ray: Scanning scene for light plugins.
          V-Ray: 2 lights found.
          V-Ray: Using probabilistic light evaluation with 8 lights.
          V-Ray: Number of light evaluations: 7868 (0.00 per pixel)
          V-Ray: Compiling geometry... 5%
          V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1.
          V-Ray: Scanning scene for light plugins.
          V-Ray: 2 lights found.
          V-Ray: Using probabilistic light evaluation with 8 lights.
          V-Ray: Number of light evaluations: 7080 (0.00 per pixel)
          V-Ray: Compiling geometry... 100%
          V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1.
          V-Ray: Scanning scene for light plugins.
          V-Ray: 2 lights found.
          V-Ray: Using probabilistic light evaluation with 8 lights.
          V-Ray: Number of light evaluations: 13622 (0.00 per pixel)
          V-Ray: Compiling geometry... 23%
          V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1.
          V-Ray: Scanning scene for light plugins.
          V-Ray: 2 lights found.
          V-Ray: Using probabilistic light evaluation with 8 lights.
          V-Ray: Number of light evaluations: 7414 (0.00 per pixel)
          V-Ray: Compiling geometry... 16%
          V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1.
          V-Ray: Scanning scene for light plugins.
          V-Ray: 2 lights found.
          V-Ray: Using probabilistic light evaluation with 8 lights.
          V-Ray: Number of light evaluations: 6582 (0.00 per pixel)
          V-Ray: Compiling geometry... 20%
          V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1.
          V-Ray: Scanning scene for light plugins.
          V-Ray: 2 lights found.
          V-Ray: Using probabilistic light evaluation with 8 lights.
          V-Ray: Number of light evaluations: 15634 (0.00 per pixel)
          V-Ray: Compiling geometry... 25%
          V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1.
          V-Ray: Scanning scene for light plugins.
          V-Ray: 2 lights found.
          V-Ray: Using probabilistic light evaluation with 8 lights.
          V-Ray: Number of light evaluations: 9362 (0.00 per pixel)
          V-Ray: Compiling geometry... 100%
          V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1.
          V-Ray: Scanning scene for light plugins.
          V-Ray: 2 lights found.
          V-Ray: Using probabilistic light evaluation with 8 lights.
          V-Ray: Number of light evaluations: 15286 (0.00 per pixel)
          V-Ray: Compiling geometry... 24%
          V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1.
          V-Ray: Scanning scene for light plugins.
          V-Ray: 2 lights found.
          V-Ray: Using probabilistic light evaluation with 8 lights.
          V-Ray: Number of light evaluations: 7920 (0.00 per pixel)
          V-Ray: Compiling geometry... 100%
          V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1.
          V-Ray: Scanning scene for light plugins.
          V-Ray: 2 lights found.
          V-Ray: Using probabilistic light evaluation with 8 lights.
          V-Ray: Number of light evaluations: 14666 (0.00 per pixel)
          V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1.
          V-Ray: Scanning scene for light plugins.
          V-Ray: 2 lights found.
          V-Ray: Using probabilistic light evaluation with 8 lights.
          V-Ray: Number of light evaluations: 5204 (0.00 per pixel)
          V-Ray: Light tree is enabled with clamp coefficient 0.1 and even split coefficient 1.
          V-Ray: Scanning scene for light plugins.
          V-Ray: 2 lights found.
          V-Ray: Using probabilistic light evaluation with 8 lights.
          V-Ray: Closing RTEngine (cancelled)
          V-Ray: Max. Mpaths per second: 0.000000
          V-Ray: Sampling level reached: 0 samples per pixel
          V-Ray: V-Ray Interactive render time: 34.10s
          V-Ray: Number of raycasts: 9509827 (2.61 per pixel)
          V-Ray: Camera rays: 19810720 (5.43 per pixel)
          V-Ray: Shadow rays: 6606275 (1.81 per pixel)
          V-Ray: GI rays: 14566374 (3.99 per pixel)
          V-Ray: Reflection rays: 7223941 (1.98 per pixel)
          V-Ray: Refraction rays: 0 (0.00 per pixel)
          V-Ray: Unshaded rays: 0 (0.00 per pixel)
          V-Ray: Number of light evaluations: 0 (0.00 per pixel)
          V-Ray: Number of intersectable primitives: 8
          V-Ray: SD triangles: 0
          V-Ray: MB triangles: 0
          V-Ray: Static primitives: 7
          V-Ray: Moving primitives: 0
          V-Ray: Infinite primitives: 1
          V-Ray: Static hair segments: 0
          V-Ray: Moving hair segments: 0
          V-Ray: Cleaning up bitmap manager
          V-Ray: Peak memory for IPR rendering: 2.25 GiB collected for 22 categories
          V-Ray: Peak memory for "Bitmap": 59.36 MiB
          V-Ray: Peak memory for "Bucket image sampler": 0 B
          V-Ray: Peak memory for "Dynamic displaced geometry": 0 B
          V-Ray: Peak memory for "Dynamic geometry": 77.09 MiB
          V-Ray: Peak memory for "Dynamic moving displaced geometry": 0 B
          V-Ray: Peak memory for "Dynamic moving geometry": 0 B
          V-Ray: Peak memory for "GI": < 1 MiB
          V-Ray: Peak memory for "Lights": 448.01 MiB
          V-Ray: Peak memory for "Misc.": 87.10 MiB
          V-Ray: Peak memory for "Misc. displaced geometry": 0 B
          V-Ray: Peak memory for "Misc. geometry": 0 B
          V-Ray: Peak memory for "Misc. moving displaced geometry": 0 B
          V-Ray: Peak memory for "Misc. moving geometry": 0 B
          V-Ray: Peak memory for "Progressive image sampler": 765.61 MiB
          V-Ray: Peak memory for "Static displaced geometry": 0 B
          V-Ray: Peak memory for "Static geometry": < 1 MiB
          V-Ray: Peak memory for "Static hair": 0 B
          V-Ray: Peak memory for "Static moving displaced geometry": 0 B
          V-Ray: Peak memory for "Static moving geometry": 0 B
          V-Ray: Peak memory for "Static moving hair": 0 B
          V-Ray: Peak memory for "Tiled bitmap": 0 B
          V-Ray: Peak memory for "VFB": 864.05 MiB
          V-Ray: Maximum memory usage for texman: 0.00 MB
          Maybe this log can give some ideas

          Comment


          • #6
            Same here with vray 4. Please fix this, it's almost impossible to work that way. We switched to 18.5 and had to update vray to make it work with the new houdini version. I can send a scene where it happens via mail if that helps.

            Comment


            • #7
              This is still happening for me in h18.5.596 py3
              Seems to trigger when I go into the /mat/ context to modify a vray mat builder material. Works after a houdini restart, until I go into the /mat/ net again
              https://i.imgur.com/9AvoLQi.gifv

              edit: it works for some models, might be related to instancing? I'll see if I have some time to create a repo
              Last edited by helge_bjordal; 23-07-2021, 01:58 AM.

              Comment

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