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Thank you for the heads up. I've logged the issue in our tracker and will inform you as soon as we've made progress.
Meanwhile, a possible workaround I could suggest is to pack the geometry based on the "id" attribute - you can then rename it to "vray_objectID" and use the "Object ID" option on the Multi ID texture. I understand it's not ideal - I'm suggesting this in case the issue is blocking you at the moment. I've attached an example here: https://drive.google.com/file/d/1uVt...ew?usp=sharing
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