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I assume you're using V-Ray 5 - we did some changes near the release date that caused an issue with the export for the emissive (fire) component of the shader. The issue is resolved for the nightly builds - I've messaged the support team with your email in CC so you can grab a nightly build once they provide you with access.
In case you'd rather use the official download, you could add this to the Post-Translate tab of the V-Ray Renderer ROP:
import vray
with vray.VRayRenderer() as v:
for p in v.plugins:
if p.getType()=='PhxShaderSim':
p.earg=1
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