Hi,
The dirt texture has something of a unique thing with the radius. Usually when a texture is plugged into an input, the corresponding value gets disable (the texture overrides the value). But with the radius input of the dirt texture this does not happen, when using a texture the value still works, but in a strange way since the input texture is not modulating the radius value, you need to set the white point of the texture to the same value in the radius parameter, this is quite counter intuitive compared to the rest of Houdini and other V-Ray nodes.
Can you make the radius either be modulated by the input texture, or the radius value be overwritten by the texture?
Using the radius only:
Plugging a texture with a 0-1 range:
Setting the white point of the noise to the same value as the radius:
Best,
David.
The dirt texture has something of a unique thing with the radius. Usually when a texture is plugged into an input, the corresponding value gets disable (the texture overrides the value). But with the radius input of the dirt texture this does not happen, when using a texture the value still works, but in a strange way since the input texture is not modulating the radius value, you need to set the white point of the texture to the same value in the radius parameter, this is quite counter intuitive compared to the rest of Houdini and other V-Ray nodes.
Can you make the radius either be modulated by the input texture, or the radius value be overwritten by the texture?
Using the radius only:
Plugging a texture with a 0-1 range:
Setting the white point of the noise to the same value as the radius:
Best,
David.
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