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gi dont work with lightselect or lightmixer

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  • gi dont work with lightselect or lightmixer

    When using lightselect or lightmix the GI dont get added.

    This is a bit urgent for us because we comp alot with the lightselects

    centos 7

    houdini 18.499

    ​​​​​​​V-Ray for Houdini number:11718 hash:c72e0c5 from 29 Mar 2021 02:02 (build number:1171
    V-Ray Core 5.00.50 [f273c4b2] from 24 Mar 2021
    Attached Files
    http://goodbyekansasstudios.com/

  • #2
    forgot to add that the lpe c.* also dont include the GI

    its also seems to work with brute force bbrute force but not with lightcache.

    addendum.

    brute force brute force makes lpe work but not lightselects and lightmix still separates the gi into the rest channel
    Last edited by LeoYfver; 06-04-2021, 02:50 AM.
    http://goodbyekansasstudios.com/

    Comment


    • #3
      Hey LeoYfver ,

      I'm looking into it and will message back ASAP.

      Best regards!
      gosho.genchev@chaosgroup.com

      Comment


      • #4
        Originally posted by Gosho.Genchev View Post
        Hey LeoYfver ,

        I'm looking into it and will message back ASAP.

        Best regards!
        Hi, just gonna add that's not only GI not working, it's all secondary rays (single light, light select set to "Full"):

        RGB render:
        Click image for larger version

Name:	rgba_dome.JPG
Views:	168
Size:	21.7 KB
ID:	1109839

        Light select (as the dome is the only light, the light select should be an exact copy of the RGB):
        Click image for larger version

Name:	light_select.JPG
Views:	157
Size:	22.4 KB
ID:	1109840

        Best,
        David.

        David Anastácio // Accenture Song - VFX
        https://www.accenture.com/us-en/serv...visual-effects

        Comment


        • #5
          Hi,
          LeoYfver, it looks like the mode select is broken, not the "Full" mode on the light selects, if you try to force the "Full" mode via post translates you can fix it (at least for now until the Chaos guys fix it properly).

          Code:
          import vray
          
          from vfh import vfh_utils
          
          renderer = vray.VRayRenderer()
          
          for plugin in renderer.plugins:
              if plugin.getType() != "RenderChannelLightSelect":
                  continue
              plugin.light_select_mode = 4
          And thanks chakarov for the code (initialy was supposed to fix the light mix, but I noticed this is the same issue as the one in light mix and just removed 2 lines).



          Best,
          David.
          David Anastácio // Accenture Song - VFX
          https://www.accenture.com/us-en/serv...visual-effects

          Comment


          • #6
            david.anastacio thanks david! missed the other post either when i searched before i psoted this :P

            the posttranslate works so it will atleast make it work for us now which is really good!
            http://goodbyekansasstudios.com/

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            • #7
              Gosho.Genchev sorry for stressing :P but is there an eta on this?
              http://goodbyekansasstudios.com/

              Comment


              • #8
                sorry again, an eta would be nice just so i know i i should wait for a nitghly or fix issues we have with the version we have
                http://goodbyekansasstudios.com/

                Comment


                • #9
                  Hello LeoYfver , the issue is fixed in last nightly bulds.
                  Georgy Chakarov | QA
                  www.chaosgroup.com
                  georgy.chakarov@chaosgroup.com

                  Comment


                  • #10
                    thanks! seems to work
                    http://goodbyekansasstudios.com/

                    Comment

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