when scaling bercon noise very small, it tends to filter the noise pretty aggressively at glancing angles.
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Hi ronald_a,
That's caused by the "UV Derivatives Scale" on your object/world position uv node. Lower the value dawn a bit and you'll be able to fix that.
https://docs.chaosgroup.com/display/...-Ray+UV+Object
Best,
David.David Anastácio // Accenture Song - VFX
https://www.accenture.com/us-en/serv...visual-effects
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Originally posted by ronald_a View Postjust out of interest: are there any other use-cases for this parameter?
Best,
David.David Anastácio // Accenture Song - VFX
https://www.accenture.com/us-en/serv...visual-effects
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