Hello,
i have a scene with a lot of instances of folliage, and the scene renders and this is the output of the vray log, but at the end it donesn't stop rendering, ie the gpu stops rendering but vray/houdini doesn't show that its finished. Thus i cannot render out the animation... it just gets stuck.
any ideas? thanks
V-Ray: Rendering image... 97%
V-Ray: V-Ray GPU kernel render time: 218.48s
V-Ray: Using device GeForce RTX 3090 (index 0) for denoising
V-Ray: Creating OptiX denoiser for image of size 1920 x 816 with normals channel.
V-Ray: OptiX denoising took 108 milliseconds in total (0 ms for OptiX only)
V-Ray: Total GPU samples 162560096
V-Ray: GPU Memory Stats:
V-Ray: Device[0] : GeForce RTX 3090
V-Ray: Textures : 9.34MiB
V-Ray: Dynamic geometry: 6444.74MiB
V-Ray: Pinned : 592.00MiB
V-Ray: Misc : 1.46MiB
V-Ray: Internal state : 4910.69MiB
V-Ray: Lights : 28.70MiB
V-Ray: Total : 11986.94MiB
V-Ray: OCLBufman stats:
V-Ray: Owners count : 5
V-Ray: With replace ptrs: 5
V-Ray: Geom pointers : 3
V-Ray: Light pointers : 2
V-Ray: Textures pointers: 1
V-Ray: NVLink allocated : 0
V-Ray: Misc pointers : 10
V-Ray: Total pointers : 16
V-Ray: Device 0 statistics:
V-Ray: GPU time: 98.454332 %
V-Ray: GPU ray trace time 85.208984 %
V-Ray: Transfer to GPU time 4.852598 %
V-Ray: Transfer from GPU time 9.938418 %
V-Ray: Number of raycasts: 0 (0.00 per pixel)
V-Ray: Camera rays: 0 (0.00 per pixel)
V-Ray: Shadow rays: 0 (0.00 per pixel)
V-Ray: GI rays: 0 (0.00 per pixel)
V-Ray: Reflection rays: 0 (0.00 per pixel)
V-Ray: Refraction rays: 0 (0.00 per pixel)
V-Ray: Unshaded rays: 0 (0.00 per pixel)
V-Ray: Peak memory for frame 14: 34.85 GiB collected for 21 categories
V-Ray: Peak memory for "Bitmap": 0 B
V-Ray: Peak memory for "Bucket image sampler": 32.04 MiB
V-Ray: Peak memory for "Dynamic displaced geometry": 0 B
V-Ray: Peak memory for "Dynamic geometry": 4.59 GiB
V-Ray: Peak memory for "Dynamic moving displaced geometry": 0 B
V-Ray: Peak memory for "Dynamic moving geometry": 0 B
V-Ray: Peak memory for "Lights": 0 B
V-Ray: Peak memory for "Misc.": 5.49 GiB
V-Ray: Peak memory for "Misc. displaced geometry": 0 B
V-Ray: Peak memory for "Misc. geometry": 8.69 GiB
V-Ray: Peak memory for "Misc. moving displaced geometry": 0 B
V-Ray: Peak memory for "Misc. moving geometry": 0 B
V-Ray: Peak memory for "Progressive image sampler": 0 B
V-Ray: Peak memory for "Static displaced geometry": 0 B
V-Ray: Peak memory for "Static geometry": 15.57 GiB
V-Ray: Peak memory for "Static hair": 0 B
V-Ray: Peak memory for "Static moving displaced geometry": 0 B
V-Ray: Peak memory for "Static moving geometry": 0 B
V-Ray: Peak memory for "Static moving hair": 0 B
V-Ray: Peak memory for "Tiled bitmap": 0 B
V-Ray: Peak memory for "VFB": 496.12 MiB
V-Ray: Number of light evaluations: 0 (0.00 per pixel)
V-Ray: Maximum memory usage for resman: 0.00 MB
i have a scene with a lot of instances of folliage, and the scene renders and this is the output of the vray log, but at the end it donesn't stop rendering, ie the gpu stops rendering but vray/houdini doesn't show that its finished. Thus i cannot render out the animation... it just gets stuck.
any ideas? thanks
V-Ray: Rendering image... 97%
V-Ray: V-Ray GPU kernel render time: 218.48s
V-Ray: Using device GeForce RTX 3090 (index 0) for denoising
V-Ray: Creating OptiX denoiser for image of size 1920 x 816 with normals channel.
V-Ray: OptiX denoising took 108 milliseconds in total (0 ms for OptiX only)
V-Ray: Total GPU samples 162560096
V-Ray: GPU Memory Stats:
V-Ray: Device[0] : GeForce RTX 3090
V-Ray: Textures : 9.34MiB
V-Ray: Dynamic geometry: 6444.74MiB
V-Ray: Pinned : 592.00MiB
V-Ray: Misc : 1.46MiB
V-Ray: Internal state : 4910.69MiB
V-Ray: Lights : 28.70MiB
V-Ray: Total : 11986.94MiB
V-Ray: OCLBufman stats:
V-Ray: Owners count : 5
V-Ray: With replace ptrs: 5
V-Ray: Geom pointers : 3
V-Ray: Light pointers : 2
V-Ray: Textures pointers: 1
V-Ray: NVLink allocated : 0
V-Ray: Misc pointers : 10
V-Ray: Total pointers : 16
V-Ray: Device 0 statistics:
V-Ray: GPU time: 98.454332 %
V-Ray: GPU ray trace time 85.208984 %
V-Ray: Transfer to GPU time 4.852598 %
V-Ray: Transfer from GPU time 9.938418 %
V-Ray: Number of raycasts: 0 (0.00 per pixel)
V-Ray: Camera rays: 0 (0.00 per pixel)
V-Ray: Shadow rays: 0 (0.00 per pixel)
V-Ray: GI rays: 0 (0.00 per pixel)
V-Ray: Reflection rays: 0 (0.00 per pixel)
V-Ray: Refraction rays: 0 (0.00 per pixel)
V-Ray: Unshaded rays: 0 (0.00 per pixel)
V-Ray: Peak memory for frame 14: 34.85 GiB collected for 21 categories
V-Ray: Peak memory for "Bitmap": 0 B
V-Ray: Peak memory for "Bucket image sampler": 32.04 MiB
V-Ray: Peak memory for "Dynamic displaced geometry": 0 B
V-Ray: Peak memory for "Dynamic geometry": 4.59 GiB
V-Ray: Peak memory for "Dynamic moving displaced geometry": 0 B
V-Ray: Peak memory for "Dynamic moving geometry": 0 B
V-Ray: Peak memory for "Lights": 0 B
V-Ray: Peak memory for "Misc.": 5.49 GiB
V-Ray: Peak memory for "Misc. displaced geometry": 0 B
V-Ray: Peak memory for "Misc. geometry": 8.69 GiB
V-Ray: Peak memory for "Misc. moving displaced geometry": 0 B
V-Ray: Peak memory for "Misc. moving geometry": 0 B
V-Ray: Peak memory for "Progressive image sampler": 0 B
V-Ray: Peak memory for "Static displaced geometry": 0 B
V-Ray: Peak memory for "Static geometry": 15.57 GiB
V-Ray: Peak memory for "Static hair": 0 B
V-Ray: Peak memory for "Static moving displaced geometry": 0 B
V-Ray: Peak memory for "Static moving geometry": 0 B
V-Ray: Peak memory for "Static moving hair": 0 B
V-Ray: Peak memory for "Tiled bitmap": 0 B
V-Ray: Peak memory for "VFB": 496.12 MiB
V-Ray: Number of light evaluations: 0 (0.00 per pixel)
V-Ray: Maximum memory usage for resman: 0.00 MB
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