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[HOU-2734] Vray Cryptomatte with HDA and Material Name ID Type

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  • [HOU-2734] Vray Cryptomatte with HDA and Material Name ID Type

    When renderings images with cryptomatte render channel based on the material name (id_type) the masks are created based on the material names in the mat net, which is fine and works. If you create you own HDA out of an material builder the cryptomatte seems to ignore the material name (asset name) and is using the name of the last node or the penultimate node inside the asset. This is most of the time "vrayOutput" or "vrayMtl". The names are often exactly the same in the different shader assets. This causes the cryptomatte layer to fail because it can not differentiate between them anymore.

    example File is attached.


    kind regards
    Jon
    Attached Files
    Last edited by bdancer; 30-09-2021, 08:03 AM.

  • #2
    Cryptomatte is still not working with HDAs on our side. Did you have a look at this problem? May I ask if there are plans for a fix?

    kind regards
    Jon

    nightly 18_5_462_a1e2a4c_12718

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    • #3
      Did you have a chance to look at this problem? We are using a lot of own Material Assets and this is still a problem for us when the cryptomatte is not compatible.

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      • #4
        I'm very sorry, I've missed that issue somehow...
        This will work in the next nightly build.
        V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
        andrei.izrantcev@chaos.com
        Support Request

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        • #5
          hey, no problem. Thank you.

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