I have trying rendering scene that contains alembic geometry and yeti node with motion blur, and I get weird results. The geometry does not have the same position of the yeti node but, just in some frames and this only happens when motion blur is turned on.
Anyone knows what's happen or if this a bug, there is a workdaround?
Scene content :
alembic geometry + displacement map + yeti (with displacement map properly connected)
Anyone knows what's happen or if this a bug, there is a workdaround?
Scene content :
alembic geometry + displacement map + yeti (with displacement map properly connected)
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