I have a testscene with rotating points. Point count is changing thats why I use geometry vel blur. Unfortunately the motion blur looks messed up if I use packed geo instead of normal geometry. Is this a bug or am I missing something.
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In addition:
In the scene the point count changes. Thats why I do need geometry motion blur. After Frame 120 the point count does not change anymore. If I render after frame 120, is the normal motion blur added to the geometry motion blur?
kind regards
Jon
In addition:
In the scene the point count changes. Thats why I do need geometry motion blur. After Frame 120 the point count does not change anymore. If I render after frame 120, is the normal motion blur added to the geometry motion blur?
kind regards
Jon
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