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geometry velocity blur with packed primitives

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  • geometry velocity blur with packed primitives

    I have a testscene with rotating points. Point count is changing thats why I use geometry vel blur. Unfortunately the motion blur looks messed up if I use packed geo instead of normal geometry. Is this a bug or am I missing something.

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    In addition:
    In the scene the point count changes. Thats why I do need geometry motion blur. After Frame 120 the point count does not change anymore. If I render after frame 120, is the normal motion blur added to the geometry motion blur?

    kind regards
    Jon


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  • #2
    In latest nightly builds when "Use Rayserver Instancer" in V-Ray Object Properties is enabled, V-Ray uses velocity attribute for moblur. Can you confirm if this work for you.
    Georgy Chakarov | QA
    www.chaosgroup.com
    georgy.chakarov@chaosgroup.com

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