When a V-Ray falloff shader is set up for distance blend along world Y, it renders correctly in the IPR renderer, but fails to render in the production renderer, whether it is set to bucket or progressive
vray_adv_51020_houdini18.5.672_ff45c2b_16483
IPR (Correct)
Production (Incorrect)
Please see attached .hip.
vray_adv_51020_houdini18.5.672_ff45c2b_16483
IPR (Correct)
Production (Incorrect)
Please see attached .hip.
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