I'm having trouble getting this to work. I've found other forum threads about doing this in other apps like Maya and Blender but can't get their process to work in Houdini. Does anyone have an example of this working?
https://forums.chaosgroup.com/forum/...mesh-to-volume
"You can render a mesh as volumetric by adding a VrayDistanceTex with a short distance value to the density of some vrayfog (or a filled up volume grid), then adding your geo to the vraydist. If you use the filled up volume/phoenix grid method, you can add displacement. I'm not 100% on the exact steps, but that's how we've made clouds before."
https://forums.chaosgroup.com/forum/...mesh-to-volume
"You can render a mesh as volumetric by adding a VrayDistanceTex with a short distance value to the density of some vrayfog (or a filled up volume grid), then adding your geo to the vraydist. If you use the filled up volume/phoenix grid method, you can add displacement. I'm not 100% on the exact steps, but that's how we've made clouds before."
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