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[HOU-2793] Displacement with TriPlanars tearing mesh apart

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  • [HOU-2793] Displacement with TriPlanars tearing mesh apart

    Hi,

    I struggled the whole weekend with a displacement problem. I'm using some mixed TriPlanars and the result is that the mesh gets torn, thousands of (micro) holes. I tried to fiddle around with these options:

    - With and without displacement shift (small negative values)
    - Displacement edge length
    - Normals in all variations
    - Cranking up the base resolution of the mesh to insane values
    - Used only 1 TriPlanar (no mix of many) and set the texture blur to 1 to get that smoothed out

    The only thing that works: Lowering the resolution of the mesh and smoothing it out while loosing too much detail. That is not an option. So how can I get rid of this?

  • #2
    Screenshots + .hip file may help a lot.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

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    • #3
      Where can I send the hip to? Upload in here is not possible due to size limitations. (Filesize is around 25MB)

      Comment


      • #4
        There is an email in my signature andrei.izrantcev@chaosgroup.com you could send files there or to support@chaosgroup.com.
        V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
        andrei.izrantcev@chaos.com
        Support Request

        Comment


        • #5
          Dear sebastian_orosz, hello.

          Excuse us for the delayed response.
          I have investigated you scene and made similar setup in 3dsMax for comparison.

          Could approve the following:
          • the white artifacts are visible, yes
          • normals are okay
          • with other displacement textures the artifacts are seen, but in different amount
          • decreasing the Displacement amount will limit the artifacts
          • converting the geo to other formats could also limit the artifacts
          In conclusion, details about the geo will be highly appreciated - its creation process or where it is gathered from.
          If it's made by you through a simulation, please share with us the .hip again by e-mail and use V-Ray > Pack Scene.

          The geometry type, scale and units have to be considered once more to define the issue.
          In addition, I have logged it in our system for further investigation.

          Hope it won't cause you any inconvenience to share the requested above.

          Best regards,
          TS
          Tsvetomira Girginova | chaos.com
          3D Support (AEC,HOU,C4D) Team Lead | contact us

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