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[HOU-2807] V-Ray Dirt texture considers volume bounds as geo on RTX

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  • [HOU-2807] V-Ray Dirt texture considers volume bounds as geo on RTX

    Hi,

    in RTX mode (not CUDA and not CPU) if I use a V-Ray Dirt texture on a geo and a volume is intersecting that geo, I get "nice" dirt at the intersecting volume bounds. I know there are features in the dirt tex node for considering same object or by attribute, which I do use as a workaround ...

    Click image for larger version  Name:	RTX_Dirt.jpg Views:	0 Size:	125.6 KB ID:	1132162
    Last edited by Gosho.Genchev; 29-11-2021, 05:44 AM.

  • #2
    Hello sebastian_orosz ,

    Thank you for the heads up. I've informed the developers of this behavior and logged a ticket under HOU-2807. I'll message back once we know more.

    Best regards!
    gosho.genchev@chaosgroup.com

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