Announcement

Collapse
No announcement yet.

light mix not working

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • light mix not working

    Hello,
    I have an issue with the light mix... It is not showing during the rendering, do you have an idea what can be the problem?

    Thank you!
    Click image for larger version

Name:	2022-01-09_075345.jpg
Views:	243
Size:	313.8 KB
ID:	1136072

  • #2
    Hi, you have to go to the render settings under Images > Render Elements > Network you have to add the path of the Render Elements node (/out/renderElements). Also under Export > IPR check Use Render Elements.

    That should be it.

    Comment


    • #3
      Hello sbastien_levieux , it is working on my side. What is your OS, Houdini version and V-Ray build number? Can you share a simple scene where the problem appears?
      Georgy Chakarov | QA
      www.chaosgroup.com
      georgy.chakarov@chaosgroup.com

      Comment


      • #4
        Hi @chakarov and fabian_pape I forgot to check that: "IPR check Use Render Elements".
        Do you have an idea, for the fire motion blur if the vel need to be separate in X,Y,Z or not? If there is any difference, wich solution is the best?

        Click image for larger version

Name:	2022-01-11_065707.jpg
Views:	192
Size:	90.7 KB
ID:	1136285

        Comment


        • #5
          hi sbastien_levieux , good to hear that lightmix is working. With V-Ray 5 Update2 vector fields are now supported when used as velocity volume. There are no differences if you use one vector volume or separate volumes for X,Y,Z.
          Georgy Chakarov | QA
          www.chaosgroup.com
          georgy.chakarov@chaosgroup.com

          Comment


          • #6
            Hi @chakarov,
            This is my Vray build:
            V-Ray for Houdini hash:fe945ef from 09 Dec 2021 11:01
            V-Ray Core 5.20.02 [58987b7e] from 2 Dec 2021

            Do you have any idea how it works for showing motion blur on the flame with the velocity? May be no needed to take care of that? I am looking also for a good setup for flame rendering....

            This is what I have for now....
            Click image for larger version  Name:	2022-01-11_092942.jpg Views:	0 Size:	642.0 KB ID:	1136330

            This is an animation of 20 frames: https://i.gyazo.com/11c94dca5340d21a...076a8f1862.mp4

            I have also an issue, houdini caches after those 20 frames:

            Click image for larger version  Name:	2022-01-11_101608.jpg Views:	0 Size:	63.1 KB ID:	1136343

            https://drive.google.com/file/d/169U...ew?usp=sharing

            Mulitchanel in 1 single exr file is not working for me

            Click image for larger version

Name:	2022-01-12_074941.jpg
Views:	148
Size:	420.0 KB
ID:	1136439
            Last edited by sbastien_levieux; 12-01-2022, 05:51 AM.

            Comment


            • #7
              Hi

              in order to use motion blur for volumes you just need to provide the velocity field name in V-Ray VolumeGrid Shader > Bindings > Velocity Field.
              vel.* - for separate X,Y,Z fields
              vel - for vector velocity field

              Because every simulation is different from the other I am not sure you will find a setup which will work in any case. You could try to play with Source Remap, Intensity and Color ramps in Fire tab of V-RayVolumeGrid Shader.
              something like this:
              Click image for larger version  Name:	fireSetupExample.png Views:	0 Size:	67.8 KB ID:	1136485
              it will add details to your fire, you could use similar ramp setup to add details to smoke as well

              In order to save all channels/elements in a single exr file you need to remove the aov tag from filename. Removing the aov tag will force V-Ray to save all elements in one file if the file format support it.
              in your case:
              ${HIP}/render/${HIPNAME}.01.$F4.exr

              I'll send the dump file to our developers, but it will be a lot better if we have your caches and hip file or at least vrscenes for crashing frames. If it is possible you can send them to our support team.

              edit:
              you could control the strength of motion blur with a multiplier in Rendering tab of V-Ray VolumeGrid Shader
              Last edited by chakarov; 12-01-2022, 11:51 PM.
              Georgy Chakarov | QA
              www.chaosgroup.com
              georgy.chakarov@chaosgroup.com

              Comment


              • #8
                Hi chakarov,
                Thank you for answering me! I will prepare for you the file and also an email...
                The problem seems coming from the sparks.....

                Thank you!

                Comment


                • #9
                  Dear sbastien_levieux, hello.

                  I have just created a ticket for you (18962) where you could safely upload your files.
                  Please check your e-mail and send all as described when you are ready.

                  Waiting for the files.
                  Thanks in advance.

                  Best regards,
                  TS
                  Tsvetomira Girginova | chaos.com
                  3D Support (AEC,HOU,C4D) Team Lead | contact us

                  Comment


                  • #10
                    Hi tsvetomira.girginova,
                    Thanks for your message, the vrayscene exporter is not working, I am sending the hip file and the cache
                    Do you have new for that error message and the file i sent to you? (vray.dmp)
                    Best,
                    Sebastien

                    Comment


                    • #11
                      Hi, sbastien_levieux.

                      Georgy shared the .dmp with our dev team, but the scene will be more helpful for the investigation.
                      Thank you for sharing it too!

                      Any news will be posted here.
                      Tsvetomira Girginova | chaos.com
                      3D Support (AEC,HOU,C4D) Team Lead | contact us

                      Comment


                      • #12
                        tsvetomira.girginova Thank you so much for you help!

                        Comment

                        Working...
                        X