Announcement

Collapse
No announcement yet.

issue to send and edit material from houdini to 3dsmax

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • issue to send and edit material from houdini to 3dsmax

    Hey guys,
    NIce to meet you all, im new in this forum
    I m building the environment pipeline at my company and we using 3dsmax and houdini. I try to pass material and lookdev between houdini and 3dsmax using vrscene format . From 3dsmax to houdini it works perfectly, the shader is rebuilt in vray houdini, but when it comes to send a shader from houdini to 3dsmax i can get the shader back as a vrscene which i load in the vrMatMTL but i am unable to edit it. the editor is greyed.
    Does anyone has a solution for this? I am also using snippett in 3dsmax but it prove itself quite tricky when it comes to precisely control or tweak a shader for my artists. Does anyone has examples of complex shader vrscne with snippet override to blend 2 displacements, or to blend several triplanar materials?

  • #2
    > but when it comes to send a shader from houdini to 3dsmax i can get the shader back as a vrscene which i load in the vrMatMTL but i am unable to edit it. the editor is greyed.

    May be ask in the 3dsmax section then?
    Anyway vrscene is not intended to be a transfer format. Consider using USD.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
    Support Request

    Comment

    Working...
    X