Hello.
have a scene of a bottle full of water. I made the models to real scale, so this bottle is about 20 cm tall.
The geometry of the water overlaps the inner bottle to have a nested dielectric refraction. When I render the scene in CPU mode, it renders as expected, but in GPU mode, the nested dielectric doesn't appear and it's like there's nothing inside the bottle.
I think it has something to do with some sort of scale threshold that GPU mode applies because if I scale the scene like 10 times it seems to render just fine.
I attached the scene in case you want to take a look at it.
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